Virtual Reality game development over 5 days. The program is designed for students in grades 7-12. Exploring the world of VR technology and game creation in the Unity Engine environment.

About the Sessions

  • Arrival from 9:00 AM to 10:00 AM.
  • Morning session from 10:00 AM to 12:00 PM.
  • From 12:00 PM to 1:00 PM lunch break at the office center cafeteria (each day students need to bring €6 for lunch).
  • Afternoon session from 1:00 PM to 4:00 PM.
  • From 4:00 PM to 5:00 PM recreation time – opportunity to move around and play virtual reality games in a shared virtual space.
  • Each class hour includes a 15-minute break, during which we’ll play educational board games or take a break in fresh air.
  • Group size: maximum 8 people.
  • Technology and equipment: our school is equipped with powerful gaming computers and the latest generation Oculus Quest 3 headsets. Each student has a 10m² space for comprehensive and safe movement in virtual reality. Computer monitors have freely adjustable positions, and workstations are equipped with ergonomic chairs to provide each child with the most comfortable working environment.

Training Program:

Day 1: Introduction to the World of Virtual Reality

  • Introductory activities.
  • What is virtual reality? Technology history and development
  • Best VR game examples (Beat Saber, Half-Life: Alyx, Superhot VR) – discussion
  • Introduction to Unity and VR tools (XR Interaction Toolkit, OpenXR)
  • Practical work: Creating your first VR environment in Unity (simple room and objects)
  • Summary and Q&A

Day 2: VR Game Design and Interactivity

  • VR game design principles – how to create a comfortable and exciting experience
  • VR controls: teleportation, hand movements, object grabbing
  • Creating an interactive VR environment – adding physics and movement

Day 3: VR Game Mechanics and Player Experience

  • Game mechanics in VR – how to create a player-friendly environment
  • Simple object interactions
  • Adding game elements

Day 4: Enhancing the Game and Testing VR Experience

  • Sound and visual effects in VR environments
  • UI design for VR games
  • Game testing and bug fixing

Day 5: Project Completion and Presentation

  • Each participant presents their VR game
  • Discussions and feedback
  • Closing ceremony and certificate awarding
What you need for training

Change of shoes, tray or clipboard, writing utensils, scissors. Lunch allowance €6/day