These five-day sessions are designed for students in grades 4-6 and provide an opportunity to explore the development path of video games from their beginnings to the present day. Participants will discover the role of creativity in the digital age and practically experience how to create and develop their unique stories using technology. The program combines theoretical exploration with practical activities for discovering the world of games.
About the Sessions
- Arrival from 9:00 AM to 10:00 AM.
- Morning session from 10:00 AM to 12:00 PM.
- From 12:00 PM to 1:00 PM lunch break at the office center cafeteria (each day students need to bring €6 for lunch).
- Afternoon session from 1:00 PM to 4:00 PM.
- From 4:00 PM to 5:00 PM recreation time – opportunity to move around and play virtual reality games in a shared virtual space.
- Each class hour includes a 15-minute break, during which we’ll play educational board games or take a break in fresh air.
- Group size: maximum 8 people.
- Technology and equipment: our school is equipped with powerful gaming computers and the latest generation Oculus Quest 3 headsets. Each student has a 10m² space for comprehensive and safe movement in virtual reality. Computer monitors have freely adjustable positions, and workstations are equipped with ergonomic chairs to provide each child with the most comfortable working environment.
Training Program
Day 1: Game History – from Pong to Minecraft
- Introductory activities.
- Video game history, first games and their development
- Analysis of classic games (Tetris, Pac-Man, Super Mario)
- Watching excerpts from the animation film Wreck-It Ralph (portrayal of gaming culture)
- Practical workshop: create your own game hero (drawing and idea generation)
- Day summary and free time
Day 2: Games as Storytellers – The Importance of Stories and Heroes
- Discussion: Why do some games captivate more than others?
- Game analysis: Journey, Undertale, Limbo (visual and emotional storytelling)
- Exercise: Create a story for your game character
Day 3: Game Worlds and Design
- What makes a game visually unique? Use of colors and shapes
- Analysis of Minecraft and Monument Valley – why are these games popular?
- Creating your own game level with a paper prototype
Day 4: Music and Sounds in Games
- How sounds create atmosphere?
- Examples of game music: The Legend of Zelda, Celeste, Ori and the Blind Forest
- Practical activity: Create sound effects for your game
Day 5: Final Project and Presentation
- Bringing it all together – presenting your game idea
- Game testing and analysis
- Closing ceremony and certificate awarding