We offer basic virtual reality game development training for young people aged 11-16. The classes will take place over 5 days, from 9:00 to 17:00.
About the classes
- Arrival between 9:00 and 10:00.
- Morning session from 10:00 to 12:00.
- From 12:00 to 13:00 lunch break in the cafeteria of the office centre (€6 lunch money must be brought each day).
- Afternoon session from 13:00 to 16:00.
- From 16:00 to 17:00, time to relax and play virtual reality games in a shared virtual space.
- Every class period we will take a 15-minute break to play educational board games or relax in the fresh air.
- Group size: maximum 16 people.
- Technology and equipment: our school is equipped with powerful gaming computers and the latest generation of Oculus Quest 3 goggles. Each student has a 10m2 space to move around safely and fully in the virtual reality environment. Computer monitors are freely adjustable and workstations are equipped with ergonomic chairs to ensure a comfortable working environment for every child.
Training programme:
Day 1 – Introduction to game design
Morning:
– Introductory activities
– Introduction to game design: what is it, why is it important and what role does it play in the game development process?
Afternoon:
– Fundamentals of game mechanisms and dynamics.
– Overview of different types and genres of games
Day 2: Storytelling and concept development
Morning:
– Storytelling and its relevance in games
– Narrative structure and character development.
Afternoon:
– Brainstorming session – ideas for your own games
– Group discussion on game ideas
Day 3: Game mechanics and prototyping
Morning:
– Game mechanics: rules, objectives, challenges and player interaction
– Introduction to prototyping
Afternoon:
– Practical prototyping session: students create paper prototypes of their game concepts
– Mock testing and iteration: students test each other’s prototypes and give feedback to improve them
Day 4: Creating the Game Design Document
Morning:
– Introduction to the Game Design Document (GDD): what is it, what is its purpose and what are its components?
– GDD’s main sections: concept, gameplay, story, characters, mechanics, art, sound, etc.
Afternoon:
– Group activity: students work together to create their own GDD template, indicating the sections they will include
– Individual work session: students start to develop their GDDs, detailing the game concepts and mechanics
Day 5: GDD finalisation and presentation
Morning:
– Feedback: guidance and feedback on campers’ GDD projects
– GDD completion: students make necessary corrections and improve their documents
Afternoon:
– Presentation preparation: students prepare to present their game concepts to the rest of the camp
– GDD presentation
– Closing ceremony and award of certificates