Developing virtual reality games is particularly suitable for teenagers who want to develop their skills and knowledge in technical creativity. Our curriculum helps develop critical thinking, problem-solving skills and the ability to create meaningful projects related to science, technology, art and maths.

About the classes

  • Lecture duration: 90 minutes. Each session starts with a 30-minute lecture, followed by 30-40 minutes of hands-on practice at your virtual reality workstation. At the end of the lesson, there is an opportunity to move around and play virtual reality games in a shared virtual space.
  • Group size: maximum 8 people. Each student will have the opportunity to ask the tutor questions and get help in the development of their project.
  • Every Saturday, groups work on a joint project development At the end of the training, each group will present their project in an exhibition and receive a work evaluation.
  • Technology and equipment: our school is equipped with powerful gaming computers and the latest generation of Oculus Quest 3 goggles. Each student has a 10m2 space to move around safely and fully in the virtual reality environment. Computer monitors are freely adjustable and workstations are equipped with ergonomic chairs to ensure a comfortable working environment for every child.

Curriculum The curriculum focuses on using the AGILE methodology to learn how to develop and manage game projects. Learn how to effectively plan, organise and implement your own play projects. We will focus on different systems in the Unity Engine virtual reality game development software, so that students can learn how to develop large and detailed game projects. This course is especially suitable for those who want to further their education by developing games or virtual reality projects.

Curriculum content:

  • Virtual reality games and how they work;
  • Game design basics: the principles and technical knowledge needed to design games in virtual reality;
  • Levels and level design in games: how to design levels to be both exciting and challenging;
  • Narrative design: the importance of an emotional and immersive story when designing games in virtual reality;
  • System design: the design of game components and mechanisms and its importance;
  • Sound design: an introduction to creating and incorporating different sounds into the play process;
  • User experience design: how to ensure that the game you create is easy to understand, convenient and intuitive for the user;
  • The basics of in-game marketing and getting your game on the Meta Quest store.
Class time and language

Monday, 19:00-20:30, Latvian, Tuesday, 19:00-20:30, Latvian, Wednesday, 19:00-20:30, English

Requirements for the course

Change of shoes, a notebook with at least 48 pages or a tablet, writing utensils, scissors.